TERA’s headstart begun today, and along with that thousands of players are experiencing the game for the first time. For those of you who didn’t participate in the beta, you might want to know a thing or two about leveling speed. In this post I’ll be going over some of my impressions and opinions on leveling in Tera, as well as try to compare it with some other MMORPGs on the market.
Current level cap in Tera is level 60. It’s hard to say how much time exactly you’ll need to level up, primarily because you couldn’t level up all the way to the cap during beta testing. You can rush through the first ten levels in around 3-4 hours. After about 3-4 days you should already be level 30, but of course it depends on how much time you’re investing: a good 6-8 hours a day will easily get you there. On average, you should be level 30 after 20 hours of gameplay. If you played the game in beta before and know all quests and stuff, you can probably cut down this time, but newer players will often spend time reading up quests, setting up interface, etc.
One important thing to note is that leveling up in Tera is not as hard as you’d expect, considering the game is coming from a Korean developer. It’s been “westernized” quite a bit and that includes the leveling speed as well: you won’t run out of quests (at least as often as you’d think) and grinding really isn’t necessary. Compared to World of Warcraft however, leveling in Tera Online is significantly slower.
As expected the leveling speed slows down progressively as you reach new levels. While it is fairly easy and quick to get to level 30ish, every other level will possibly take over 2 hours of play, perhaps even over 3 hours. Unless you’re following a guide that will tell you exact locations of all quests and objectives, I don’t really see how you can do it any quicker.
Any distractions will of course even further slow down leveling, such as gathering or crafting. A good way to speed up the process however, any many players will tell you the same, is to group up with others. Join a guild or play with your friends, it doesn’t matter, but gaining experience is much faster in groups than soloing. Monsters give 20% extra experience regardless of the number of party members, and the leveling speed increases also because it’s easier to kill mobs with more players since and you have less downtime. It’s particularly effective because you can easily do group quests or BAMs (elite mobs) without wasting time finding groups when required. It’s also best if you group up with classes that have great synergy together, although I won’t get into that here. Another important thing to remember is that not all classes level up at the same pace. From my experiences leveling with a Lancer is the slowest, while obviously DPS classes will be much faster.
Overall, while I personally do think leveling in Tera should be quicker, many players disagree with me and find it quite fine. Perhaps it’s because I’m just tired of leveling characters in countless MMORPGs already, and in the end get disappointed by the lack of endgame. We’ll see if Tera will be any different.