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	<title>Trolr.com</title>
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	<link>http://trolr.com</link>
	<description>Gaming news that matters</description>
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		<title>Guild Wars 2 Manifesto Trailer</title>
		<link>http://trolr.com/guild-wars-2-manifesto-trailer/</link>
		<comments>http://trolr.com/guild-wars-2-manifesto-trailer/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 13:59:48 +0000</pubDate>
		<dc:creator>trolr</dc:creator>
				<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[NCsoft]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://trolr.com/?p=570</guid>
		<description><![CDATA[NCsoft has released a new trailer for their upcoming fantasy MMO, Guild Wars 2. Guild Wars 2 continues in the world of Tyria, but the game takes place 250 years after the events that took place in the Eye of the North expansion. Players are tasked to defeat five elder dragons who, once dormant under [...]<p><a href="http://trolr.com/guild-wars-2-manifesto-trailer/">Guild Wars 2 Manifesto Trailer</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.guildwars2levelingguide.com/media/gw2-logo/"><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-medium wp-image-572" title="Guild Wars 2" src="http://trolr.com/wp-content/uploads/2010/08/guild-wars-2logo-300x231.jpg" alt="" width="300" height="231" /></a></p>
<p><!-- START --> <!-- END --></p>
<p>NCsoft has released a new trailer for their upcoming fantasy MMO, Guild Wars 2. Guild Wars 2 continues in the world of Tyria, but the game takes place 250 years  after the events that took place in the Eye of the North expansion.</p>
<p>Players are tasked to defeat five elder dragons who, once dormant under  the surface, have risen and are destroying cities and creating chaos.  Dwarves are on the brink of extinction, and the once dominant human race  has seen a drastic decline in population. Due to the sudden influx in  power, old and new races have begun to emerge, taking advantage of the  change.</p>
<p>Guild Wars was a beautiful game and had a lot of fun gameplay  elements, but I never quite got immersed with the game as I have with many others.  Judging by this video and other info, the developers are trying to make a next-gen MMO game in which they will most likely fail just as many others. Sure, the game looks beautiful and will undoubtedly have tons of players, but will YOU really be able to affect the world as much as they claim? Doubtful.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://trolr.com/ncsoft-announces-exclusive-promotion-between-aion-and-guild-wars/" rel="bookmark" title="August 26, 2009">NCsoft Announces Exclusive Promotion Between Aion and Guild Wars</a></li>
<li><a href="http://trolr.com/arkham-asylum-physx-demo/" rel="bookmark" title="September 2, 2009">Arkham Asylum PhysX Demo</a></li>
<li><a href="http://trolr.com/star-trek-online-opens-beta-applications/" rel="bookmark" title="September 4, 2009">Star Trek Online Opens Beta Applications</a></li>
<li><a href="http://trolr.com/diablo-iii-overview/" rel="bookmark" title="August 26, 2009">Diablo III Overview</a></li>
<li><a href="http://trolr.com/call-of-duty-black-ops-teaser-trailer/" rel="bookmark" title="May 4, 2010">Call of Duty: Black Ops Teaser Trailer</a></li>
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<p><!-- Similar Posts took 3.163 ms --></p>
<p><a href="http://trolr.com/guild-wars-2-manifesto-trailer/">Guild Wars 2 Manifesto Trailer</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
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		<title>Deus Ex: Human Revolution Gameplay Trailer</title>
		<link>http://trolr.com/deus-ex-human-revolution-gameplay-trailer/</link>
		<comments>http://trolr.com/deus-ex-human-revolution-gameplay-trailer/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 12:51:08 +0000</pubDate>
		<dc:creator>trolr</dc:creator>
				<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Deus Ex Human Revolution]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[trailers]]></category>
		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://trolr.com/?p=562</guid>
		<description><![CDATA[Square Enix has just released a new trailer for their upcoming game, Deus Ex: Human Revolution. Although the cinematic trailer from E3 was awesome, it didn&#8217;t really show any actual gameplay. The following trailer however shows Adam Jensen hunting down a guy named Tung in Shanghai. Similar Posts: Deus Ex 3: Human Revolution Trailer Modern [...]<p><a href="http://trolr.com/deus-ex-human-revolution-gameplay-trailer/">Deus Ex: Human Revolution Gameplay Trailer</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Square Enix has just released a new trailer for their upcoming game, Deus Ex: Human Revolution. Although the <a title="Deus Ex Cinematic Trailer" href="http://trolr.com/deux-ex-3-human-revolution-trailer/">cinematic trailer from E3</a> was awesome, it didn&#8217;t really show any actual gameplay.</p>
<p>The following trailer however shows Adam Jensen hunting down a guy named Tung in Shanghai.</p>
<p style="text-align: center;">
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</p>
<p><strong>Similar Posts:</strong>
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<li><a href="http://trolr.com/deus-ex-3-human-revolution-trailer/" rel="bookmark" title="August 5, 2010">Deus Ex 3: Human Revolution Trailer</a></li>
<li><a href="http://trolr.com/modern-warfare-2-launch-trailer/" rel="bookmark" title="November 5, 2009">Modern Warfare 2 Launch Trailer</a></li>
<li><a href="http://trolr.com/assassins-creed-2-gameplay-trailer/" rel="bookmark" title="September 4, 2009">Assassins Creed 2 Gameplay Trailer</a></li>
<li><a href="http://trolr.com/call-of-duty-modern-warfare-2-gameplay-trailer/" rel="bookmark" title="September 2, 2009">Call of Duty Modern Warfare 2 Gameplay Trailer</a></li>
<li><a href="http://trolr.com/guild-wars-2-manifesto-trailer/" rel="bookmark" title="August 15, 2010">Guild Wars 2 Manifesto Trailer</a></li>
</ul>
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<p><a href="http://trolr.com/deus-ex-human-revolution-gameplay-trailer/">Deus Ex: Human Revolution Gameplay Trailer</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
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		<title>Torchlight 2 Announced</title>
		<link>http://trolr.com/torchlight-2-announced/</link>
		<comments>http://trolr.com/torchlight-2-announced/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 13:00:09 +0000</pubDate>
		<dc:creator>trolr</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Torchlight]]></category>
		<category><![CDATA[Torchlight 2]]></category>
		<category><![CDATA[Runic Games]]></category>
		<category><![CDATA[Torchlight MMO]]></category>

		<guid isPermaLink="false">http://trolr.com/?p=555</guid>
		<description><![CDATA[Torchlight was one of the few surprises last year. If the game had Blizzard&#8217;s logo on it it would surely be a huge hit and would probably sell well within the millions, but nevertheless it didn&#8217;t go unnoticed. There&#8217;s a real demand for mindless hack and slash games out there, and while we wait and [...]<p><a href="http://trolr.com/torchlight-2-announced/">Torchlight 2 Announced</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a title="Torchlight" href="http://trolr.com/category/torchlight/">Torchlight</a> was one of the few surprises last year. If the game had Blizzard&#8217;s logo on it it would surely be a huge hit and would probably sell well within the millions, but nevertheless it didn&#8217;t go unnoticed. There&#8217;s a real demand for mindless hack and slash games out there, and while we wait and wait and wait for <a title="Diablo" href="http://trolr.com/category/diablo/">Diablo 3</a>, Torchlight is a good way to kill some time.</p>
<p><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-medium wp-image-557" title="Torchlight" src="http://trolr.com/wp-content/uploads/2010/08/torchlight-logo-300x169.jpg" alt="" width="300" height="169" />Almost immediately after the release of the original Torchlight the developers (Runic Games) mentioned they&#8217;re working on an MMO version which a lot of people are looking forward to. Yesterday, Torchlight 2 was announced: it&#8217;s only a sequel to the first game (meaning, not the MMO) but it has one extremely important feature previously missing &#8212; <strong>co-op multiplayer</strong>.</p>
<p>That&#8217;s however not the only new feature. The game will take place on a new continent called Vilderan which will feature randomized <strong>open areas</strong>, as opposed to being in a dungeon the entire game so far. There will also be new weather features and events, as well as new enemies, loot, and other good things. Additionally an updated editor for creating mods will be released, along with an improved game user interface.</p>
<p>There&#8217;s no news about new classes yet but I wouldn&#8217;t be surprised if Runic Games slips in one or two before the release, which is in spring 2011.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
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<p><a href="http://trolr.com/torchlight-2-announced/">Torchlight 2 Announced</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
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		<title>Deus Ex 3: Human Revolution Trailer</title>
		<link>http://trolr.com/deus-ex-3-human-revolution-trailer/</link>
		<comments>http://trolr.com/deus-ex-3-human-revolution-trailer/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 12:37:14 +0000</pubDate>
		<dc:creator>trolr</dc:creator>
				<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Deus Ex 3]]></category>
		<category><![CDATA[Deus Ex Human Revolution]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[trailers]]></category>

		<guid isPermaLink="false">http://trolr.com/?p=549</guid>
		<description><![CDATA[I&#8217;m a bit late with this trailer but it slipped under my radar. I&#8217;ve been a big fan of the original Deux Ex game released in 2000, and since then gone through it maybe a dozen times. Back then it was a work of art with its dialogue options, exciting gameplay and extremely good storyline. [...]<p><a href="http://trolr.com/deus-ex-3-human-revolution-trailer/">Deus Ex 3: Human Revolution Trailer</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a bit late with this trailer but it slipped under my radar. I&#8217;ve been a big fan of the original Deux Ex game released in 2000, and since then gone through it maybe a dozen times. Back then it was a work of art with its dialogue options, exciting gameplay and extremely good storyline. A few years later a sequel was released which was unfortunately pretty bad, especially considering how everyone had such high expectations.</p>
<p>At this years E3 a new trailer has been released and I must say I&#8217;m impressed. This third game is build as a prequel so if you don&#8217;t know the story from previous two games it doesn&#8217;t really matter. in Human Revolution take on the role of Adam Jensen, a security specialist  working for a major corporation, Detroit-based Sarif Industries, that  specializes in cybernetic modification. The year is 2027, a quarter  century before the events of the first game, and the nanotechnology from  the original still hasn&#8217;t been fully developed. Instead, people affix  mechanical augmentations to themselves to enhance perception and combat  abilities.</p>
<p>Surrounding this issue of transhumanism is an element of  civil unrest as citizens swarm the streets of Detroit to protest the  practice of modification. Like Deus Ex, it&#8217;s a world of conspiracy where  you&#8217;ll never be sure who to trust, something you&#8217;ll run into quite a  bit while engaging in the game&#8217;s conversation system and while  pressuring in-game characters for information.</p>
<p style="text-align: center;">
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</p>
<p>While it&#8217;s common for trailers not to have much to do with actual gameplay, I&#8217;m hoping Eidos will put as much work in the game as they did for this trailer. In case they do, we might just be looking at one of the hottest games next year. Release date is most likely in February 2011.<br class="spacer_" /></p>
<p><strong>Similar Posts:</strong>
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		<title>League of Legends Revisited</title>
		<link>http://trolr.com/league-of-legends-revisited/</link>
		<comments>http://trolr.com/league-of-legends-revisited/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 09:30:08 +0000</pubDate>
		<dc:creator>trolr</dc:creator>
				<category><![CDATA[League of Legends]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Riot]]></category>

		<guid isPermaLink="false">http://trolr.com/?p=540</guid>
		<description><![CDATA[I played League of Legends some time ago during the beta and unfortunately didn&#8217;t find it much fun back then. The biggest complaint I had is the fact that the game is not compelling and addictive enough, but I&#8217;ve proven myself wrong in the past few months. I admit, I&#8217;ve been secretly playing LoL for [...]<p><a href="http://trolr.com/league-of-legends-revisited/">League of Legends Revisited</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-542" title="teaser_league_of_legends_logo" src="http://trolr.com/wp-content/uploads/2010/07/teaser_league_of_legends_logo.jpg" alt="" width="155" height="130" />I played League of Legends some time ago during the beta and unfortunately didn&#8217;t find it much fun back then. The biggest complaint I had is the fact that the game is not compelling and addictive enough, but I&#8217;ve proven myself wrong in the past few months.</p>
<p>I admit, I&#8217;ve been secretly playing LoL for quite some time now. It would likely be far less interesting if I didn&#8217;t have a few friends playing it with me every day, but still after nearly 800 matches played there&#8217;s got to be something more to this game.</p>
<p>First of all, possibly the biggest deterrent for new players is the learning curve: during the first ten or so matches you will frequently get two-shotted, ganked, outplayed and outskilled by others. It&#8217;s probably where many players give up without ever realizing how much they suck; I&#8217;m talking from personal experience here. It takes a shitload of practice to be good at this game and it doesn&#8217;t come easily.</p>
<p>Typically when you&#8217;re level 15 you should get a decent hang of the game. You&#8217;ll figure out where the frequent ganking spots on the map are, how to push lanes and when, among other things. You&#8217;ll also see more or less every champion played and learn their abilities so there won&#8217;t be many surprises on that front. Still, even when you get to level 30 which is currently the level cap (takes about 150 wins) you can still suck at LoL &#8212; I see those players every single day. You should always remember you&#8217;re not the smartest and most skilled player regardless of what you may think.</p>
<p>There are several things changed since the beta and my initial <a title="League of Legends Preview" href="http://trolr.com/league-of-legends-preview/">review</a> and I&#8217;ll try to list those important ones and hopefully clear any confusion. The game is basically free: there&#8217;s no subscription and you&#8217;re not required to pay for absolutely anything. By playing matches you gain Influence Points (IP) which is used to buy champions and runes. There are 10 more or less random champions available for play each week regardless of whether you purchased them or not: you can play other champions only if you purchased them. Their prices range from 450 IP to a whooping 6200 IP: one win will net you about 120 IP. I should note that you also gain a bonus double IP once per day, so playing at least one match every day is smart.</p>
<p>There are currently 50 champions available for purchase and if you do the math buying them all is virtually impossible. That&#8217;s where Riot Points (RP) come in: you can purchase RP for real money which can then be used to buy champions, skins, runes, IP/XP boosts, and best of all hero bundles. If you really, really love the game and think you&#8217;ll be playing it for some time I recommend purchasing both champion bundles: 20 champions in a bundle times two is more than enough to keep you busy for some time. The rest can then be more or less easily purchased with IP points, and if necessary an IP Boost is a good investment. Again, you can simply purchase a new champion about once per week if you play enough matches with IP points and not spend any real money at all. I should also note that RIOT brings in a new champion every 2-3 weeks so you&#8217;ll always have something new to try out.</p>
<p>While all this may or may not be useful to you, the point is the game is worth trying. Go to <a href="http://www.leagueoflegends.com/">www.leagueoflegends.com</a> or <a href="http://eu.leagueoflegends.com/">eu.leagueoflegends.com</a> and download the client for free. Just as I&#8217;m writing this the servers are down for maintenance while a new patch is applied bringing the start of Season One. In short, competitive gameplay has just begun and League of Legends will no doubt get more and more popular from now on. LoL is free, awesome and you should try it. Just remember, don&#8217;t simply give up if you don&#8217;t like it the first few hours or you&#8217;ll never know what you&#8217;re missing.</p>
<p>
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</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://trolr.com/league-of-legends-preview/" rel="bookmark" title="October 10, 2009">League of Legends (P)review</a></li>
<li><a href="http://trolr.com/chronicles-of-spellborn-go-free-to-play/" rel="bookmark" title="August 29, 2009">Chronicles of Spellborn Go Free to Play</a></li>
<li><a href="http://trolr.com/star-trek-online-opens-beta-applications/" rel="bookmark" title="September 4, 2009">Star Trek Online Opens Beta Applications</a></li>
<li><a href="http://trolr.com/heroes-of-newerth-preview/" rel="bookmark" title="August 31, 2009">Heroes of Newerth Preview</a></li>
<li><a href="http://trolr.com/champions-online-video-preview/" rel="bookmark" title="August 28, 2009">Champions Online Video Preview</a></li>
</ul>
<p><!-- Similar Posts took 4.671 ms --></p>
<p><a href="http://trolr.com/league-of-legends-revisited/">League of Legends Revisited</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
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		<title>Call of Duty: Black Ops Teaser Trailer</title>
		<link>http://trolr.com/call-of-duty-black-ops-teaser-trailer/</link>
		<comments>http://trolr.com/call-of-duty-black-ops-teaser-trailer/#comments</comments>
		<pubDate>Tue, 04 May 2010 19:44:31 +0000</pubDate>
		<dc:creator>trolr</dc:creator>
				<category><![CDATA[Black Ops]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[call of duty: black ops]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Treyarch]]></category>

		<guid isPermaLink="false">http://trolr.com/?p=536</guid>
		<description><![CDATA[As previously announced Call of Duty: Black Ops is official and is being developed by the Treyarch team. Game Trailers TV has revealed the first trailer for the game. As you can see, there’s a lot of action going on in all different types of settings. This confirms what was said on the U.K. retailer [...]<p><a href="http://trolr.com/call-of-duty-black-ops-teaser-trailer/">Call of Duty: Black Ops Teaser Trailer</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img style=' display: block; margin-right: auto; margin-left: auto;'  class="aligncenter size-full wp-image-537" title="call-of-duty-black-ops-debut-trailer" src="http://trolr.com/wp-content/uploads/2010/05/call-of-duty-black-ops-debut-trailer.jpg" alt="call-of-duty-black-ops-debut-trailer" width="495" height="261" /></p>
<p>As previously announced Call of Duty: Black Ops is official  and  is being developed by the Treyarch team. Game Trailers TV has  revealed  the first trailer for the game.</p>
<p style="text-align: center;">
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube-nocookie.com/v/xmvJ45px10w&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube-nocookie.com/v/xmvJ45px10w&amp;hl=en_US&amp;fs=1&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object>
</p>
<p>As you can see, there’s a lot of action going on in all different  types of settings. This confirms what was said on the U.K. retailer Game  site.</p>
<blockquote><p>Call of Duty returns this November, but this is a Call of  Duty like no other, this is Black Ops.</p>
<p>Now you will witness the birth of the Elite Special Forces and take  part in off-the-record missions using unconventional weaponry to get the  job done! From Cuba to the Arctic and the jungles of Vietnam, Call of  Duty: Black Ops features stunning cinematic graphics and intense  gameplay that puts you right at the heart of the action!</p>
</blockquote>
<p>Call of Duty: Black Ops takes place Treyarch’s representation of the  Cold War. As seen on the trailer and on the description on Games’ site.  Players might partake in conflicts based on true events like in Cuba  (alternative versions of the Bay of Pigs invasion and Cuban Missile  Crisis), Vietnam (Vietnam War), South America (Operation Condor), USSR  (infiltration mission), maybe Afghanistan (Soviet War in Afghanistan)  and Arctic missions.</p>
<p>If Treyarch heads down this road, then it will be very interesting  seeing how they connect all these events and characters together.  However it is quite possible that Treyarch would throw away everything  about the Cold War, and make their own Cold War. This would make it  easier to create a coherent story and allow more creativity like in the  Modern Warfare series.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://trolr.com/activision-confirms-new-call-of-duty-in-2010/" rel="bookmark" title="November 11, 2009">Activision Confirms New Call of Duty in 2010</a></li>
<li><a href="http://trolr.com/modern-warfare-2-infamy-trailer/" rel="bookmark" title="October 5, 2009">Modern Warfare 2 Infamy Trailer</a></li>
<li><a href="http://trolr.com/call-of-duty-modern-warfare-2-gameplay-trailer/" rel="bookmark" title="September 2, 2009">Call of Duty Modern Warfare 2 Gameplay Trailer</a></li>
<li><a href="http://trolr.com/modern-warfare-2-launch-trailer/" rel="bookmark" title="November 5, 2009">Modern Warfare 2 Launch Trailer</a></li>
<li><a href="http://trolr.com/chronicles-of-spellborn-go-free-to-play/" rel="bookmark" title="August 29, 2009">Chronicles of Spellborn Go Free to Play</a></li>
</ul>
<p><!-- Similar Posts took 4.654 ms --></p>
<p><a href="http://trolr.com/call-of-duty-black-ops-teaser-trailer/">Call of Duty: Black Ops Teaser Trailer</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
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		<title>WoW Cataclysm Class Preview: Paladin</title>
		<link>http://trolr.com/wow-cataclysm-class-preview-paladin/</link>
		<comments>http://trolr.com/wow-cataclysm-class-preview-paladin/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 12:25:57 +0000</pubDate>
		<dc:creator>trolr</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://trolr.com/?p=530</guid>
		<description><![CDATA[In World of Warcraft: Cataclysm there will be several changes to class talents and abilities across the board. While this list only outlines some of the plans for the paladin class, we want to give you a look at the new high-level abilities and an overview of how the new Mastery system will work with [...]<p><a href="http://trolr.com/wow-cataclysm-class-preview-paladin/">WoW Cataclysm Class Preview: Paladin</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-medium wp-image-531" title="wow-paladin" src="http://trolr.com/wp-content/uploads/2010/04/wow-paladin_-300x254.jpg" alt="wow-paladin" width="300" height="254" />In <a title="WoW Cataclysm" href="http://trolr.com/tag/cataclysm/">World of Warcraft: Cataclysm</a> there will be several changes to class  talents and abilities across the board. While this list only outlines  some of the plans for the paladin class, we want to give you a look at  the new high-level abilities and an overview of how the new Mastery  system will work with each talent spec.</p>
<p><strong>Summary:</strong></p>
<ul>
<li><a href="#new-paladin-spells">New Paladin spells</a></li>
<li><a href="#changes-to-abilities-and-mechanics">Changes to abilities and mechanics</a></li>
<li><a href="#new-talents-and-talent-changes">New talents and talent changes</a></li>
<li><a href="#mastery-passive-talent-tree-bonuses">Mastery passive talent tree bonuses</a></li>
</ul>
<h2><strong>New Paladin Spells<a name="new-paladin-spells"></a></strong></h2>
<p><strong>Blinding  Shield (level 81):</strong> Causes damage and blinds all nearby targets.  This effect might end up only damaging those facing the paladin’s  shield, in a manner similar to Eadric the Pure&#8217;s ability Radiance in  Trial of the Champion. The Holy tree will have a talent to increase the  damage and critical strike chance, while the Protection tree will have a  talent to make this spell instant cast. 2-second base cast time.  Requires a shield.<strong></strong></p>
<p><strong>Healing Hands (level 83):</strong> Healing Hands  is a new healing spell. The paladin radiates heals from him or herself,  almost like a Healing Stream Totem. It has a short range, but a long  enough duration that the paladin can cast other heals while Healing  Hands remains active. 15-second cooldown. 6-second duration.<strong></strong></p>
<p><strong>Guardian  of Ancient Kings (level 85):</strong> Summons a temporary guardian that  looks like a winged creature of light armed with a sword. The visual is  similar to that of the Resurrection spell used by the paladin in  Warcraft III. The guardian has a different effect depending on the  talent spec of the paladin. For Holy paladins, the guardian heals the  most wounded ally in the area. For Protection paladins, the guardian  absorbs some incoming damage. For Retribution paladins, it damages an  enemy, similar to the death knight Gargoyle or the Nibelung staff.  3-minute cooldown. 30-second duration (this might vary depending on  which guardian appears).</p>
<p>Next you will find a list of some of the  paladin spell and ability changes, followed by our intentions for  improving each talent tree for the release of Cataclysm. There will be  further changes, but those revealed below should offer some insight into  our goals.<strong></strong></p>
<h2><strong>Changes to Abilities and Mechanics</strong><a name="changes-to-abilities-and-mechanics"></a></h2>
<ul>
<li>Crusader Strike will  be a core ability for all paladins, gained at level 1. We think the  paladin leveling experience is hurt by not having an instant attack.  Retribution will be getting a new talent in its place that either  modifies Crusader Strike or replaces it completely.</li>
<li>Cleanse is  being rebalanced to work with the new dispel system. It will dispel  defensive magic (debuffs on friendly targets), diseases, and poisons.</li>
<li>Blessing  of Might will provide the benefit of Wisdom as well. If you have two  paladins in your group, one will do Kings on everyone and the other will  do Might on everyone. There should be much less need, and ideally no  need, to provide specific buffs to specific classes.</li>
<li>Holy Shock  will be a core healing spell available to all paladins.</li>
</ul>
<h2><strong>New  Talents and Talent Changes</strong><a name="new-talents-and-talent-changes"></a></h2>
<ul>
<li>We want to ease off the defensive capabilities  of Retribution and Holy paladins slightly. We think the powerful paladin  defenses have been one of the things holding Retribution paladins back,  especially in Arenas. One change we’re considering is lowering Divine  Shield’s duration by a couple of seconds. Having said that, Retribution  does pretty well in Battlegrounds, and Battlegrounds will be a much  bigger focus in Cataclysm since they can provide the best PvP rewards.  Furthermore, the healing environment of Cataclysm is going to be  different such that a paladin may not be able to fully heal themselves  during the duration of Divine Shield to begin with, so this may not be a  problem.</li>
<li>We feel Retribution paladins need one more mechanic  which involves some risk of the player pushing the wrong button, making  the rotation a bit less forgiving. In addition, we want to add to this  spec more PvP utility. Right now the successes of the Retribution  paladin in PvP seem to be reduced to either doing decent burst damage,  or just being good at staying alive.</li>
<li>We want to increase the  duration of Sacred Shield to 30 minutes and keep the limit to one  target. The intention is that the paladin can use it on their main  healing target. That said, we would like to improve the Holy paladin  toolbox and niche so that they don’t feel quite like the obvious choice  for tank healing while perceived as a weak group healer.</li>
<li>We want  to add to the Holy tree a nice big heal to correspond with Greater  Heal. Flash of Light remains the expensive, fast heal and Holy Light is  the go-to heal that has average efficiency and throughput. Beacon of  Light will be changed to work with Flash of Light. We like the ability,  but want paladins to use it intelligently and not be constantly healing  for twice as much.</li>
<li>Holy paladins will use spirit as their mana  regeneration stat.</li>
<li>Protection paladins need a different rotation  between single-target and multi-target tanking. Likewise, we&#8217;re looking  to add the necessity to use an additional cooldown in each rotation.</li>
<li>Holy  Shield will no longer have charges. It will be designed to improve  block chance while active, and will continue to provide a small amount  of damage and threat.</li>
</ul>
<h2><strong>Mastery Passive Talent Tree  Bonuses<a name="mastery-passive-talent-tree-bonuses"></a></strong></h2>
<p><strong>Holy</strong></p>
<ul>
<li>Healing</li>
<li><strong>Meditation</strong></li>
<li><strong>Critical  Healing Effect</strong></li>
</ul>
<p><strong>Meditation:</strong> This is the  spirit-to-mana conversion that the priest, druid, and shaman healers  also share.<strong></strong></p>
<p><strong>Critical Healing Effect:</strong> When the paladin gets  a crit on a heal, it will heal for more.<strong></strong></p>
<p><strong>Protection</strong></p>
<ul>
<li>Damage Reduction</li>
<li><strong>Vengeance</strong></li>
<li><strong>Block  Amount</strong></li>
</ul>
<p><strong>Vengeance:</strong> This is the  damage-received-to-attack-power conversion that all tanks share.<strong></strong></p>
<p><strong>Block  Amount:</strong> We want to keep the kit of the paladin as a tank who blocks  a lot. So by contrast, the warrior tank will sometimes get critical  blocks, but the paladin will absorb more damage with normal blocks.<strong></strong></p>
<p><strong>Retribution</strong></p>
<ul>
<li>Melee Damage</li>
<li>Melee  Critical Damage</li>
<li><strong>Holy Damage</strong></li>
</ul>
<p><strong>Holy Damage:</strong> Any attack that does Holy damage will have its damage increased.</p>
<p>This  concludes this Cataclysm preview for the paladin class. The development  of these changes will continue to evolve in the coming months. Please  be sure to provide any feedback and thoughts you might have on what was  covered here.</p>
<p>[...]</p>
<p>Here&#8217;s a bit more clarification on  some of these changes. Also, please keep in mind that this is merely a  preview and we&#8217;ll still have more to go in testing up to and including  any other changes that aren&#8217;t listed here in the preview.</p>
<p>We&#8217;ve  updated the Flash of Light reference to make it a bit more clear in the  original post as follows.</p>
<ul>
<li>Flash of Light remains a fast heal, but will be  more expensive to justify the cast speed. Holy Light will be the go-to  heal that has average efficiency and throughput. Beacon of Light needs  to be changed so that its benefit is letting the paladin heal two  targets at once, not letting the paladin get two heals for the mana cost  of one. It’s intended to save GCDs and targeting time, not mana.</li>
</ul>
<p>In  addition we’re changing the paladin heal design to match that of the  other healers. Holy Light is the middle heal. It’s very efficient, but  not particularly fast and doesn’t have a lot of throughput. Flash of  Light will be the faster heal that costs more mana. (Currently paladins  sort of flip the model around by having a fast, efficient heal.) Holy  paladins can talent into an additional heal that is like a giant Holy  Light. It might take three of these big heals (or two crits) to get a  tank from death’s door back to 100% health.</p>
<p>Currently on live,  Beacon of Light is a tool that allows paladins to target more than just  the main tank. In Cataclysm if it just doubles their healing, it is  going to be overpowered. We have two ways we might handle this and we’ll  experiment to see which feels better. The first is that Beacon only  works on some heals, such as Flash of Light or Holy Light (but not the  big one). An alternative idea is that Beacon increases the mana cost of a  heal cast on a beaconed target, since you’re essentially getting a  double heal. Under this model, Beacon itself would cost no mana.</p>
<p>Also  on the live realms currently, paladins have huge mana pools and massive  throughput. The trade-off is that they are excellent single target  healers and much weaker in other roles. We want paladins to be slightly  more interchangeable with other healers. In Cataclysm, you should be  able to have a Holy priest on the tank and a Holy paladin on the raid.  We’re not sure we’ll back off of the current healing roles completely,  but we definitely want to add more breadth to those whose roles are  currently too narrow.</p>
<p>As for the Guardian of Ancient Kings.  First, it&#8217;s important to understand that this is not a pet nor does it  have a pet bar associated with it. Second, it&#8217;s also not meant to last  for very long. So, it&#8217;s not a pet in the traditional sense. It&#8217;s a  friend in need when you need it, but not a permanent companion.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://trolr.com/wow-cataclysm-class-preview-priest/" rel="bookmark" title="April 8, 2010">WoW Cataclysm Class Preview: Priest</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-shaman/" rel="bookmark" title="April 7, 2010">WoW Cataclysm Class Preview: Shaman</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-druid/" rel="bookmark" title="April 10, 2010">WoW Cataclysm Class Preview: Druid</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-mage/" rel="bookmark" title="April 10, 2010">WoW Cataclysm Class Preview: Mage</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-warlock/" rel="bookmark" title="April 7, 2010">WoW Cataclysm Class Preview: Warlock</a></li>
</ul>
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<p><a href="http://trolr.com/wow-cataclysm-class-preview-paladin/">WoW Cataclysm Class Preview: Paladin</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
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		<title>WoW Cataclysm Class Preview: Druid</title>
		<link>http://trolr.com/wow-cataclysm-class-preview-druid/</link>
		<comments>http://trolr.com/wow-cataclysm-class-preview-druid/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 11:15:23 +0000</pubDate>
		<dc:creator>trolr</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://trolr.com/?p=524</guid>
		<description><![CDATA[In World of Warcraft: Cataclysm we’ll be making several changes to class talents and abilities. Here you will get a glimpse into some of the changes we have in store for the druid. The information you’re about to read is certainly not complete, and is only meant to act as a preview of some of [...]<p><a href="http://trolr.com/wow-cataclysm-class-preview-druid/">WoW Cataclysm Class Preview: Druid</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-525" title="wow-druid" src="http://trolr.com/wp-content/uploads/2010/04/wow-druid.gif" alt="wow-druid" width="199" height="158" />In World of Warcraft: <a title="WoW Cataclysm" href="http://trolr.com/tag/cataclysm/">Cataclysm</a> we’ll be making several changes to class  talents and abilities. Here you will get a glimpse into some of the  changes we have in store for the druid. The information you’re about to  read is certainly not complete, and is only meant to act as a preview of  some of the exciting new things to come. Let’s kick things off by  checking out some of the new druid spells and abilities!</p>
<p><strong>Summary:</strong></p>
<ul>
<li><a href="#new-druid-abilities">New Druid abilities</a></li>
<li><a href="#changes-to-abilities-and-mechanics">Changes to abilities and mechanics</a></li>
<li><a href="#new-talents-and-talent-changes">New talents and talent changes</a></li>
<li><a href="#mastery-passive-talent-tree-bonuses">Mastery passive talent tree bonuses</a></li>
</ul>
<h2><strong>New  Druid Abilities<a name="new-druid-abilities"></a></strong></h2>
<p><strong>Thrash (Level 81): </strong>Thrash deals damage  and causes all targets within 10 yards to bleed every 2 seconds for 6  seconds. The intent here is to give bears another button to hit while  tanking. Talents will affect the bleed, such as causing Swipe to deal  more damage to bleeding targets. 5-second cooldown. 25 Rage.<strong></strong></p>
<p><strong>Stampeding  Roar (Level 83): </strong>The druid roars, increasing the movement of all  allies within 10 yards by 40% for 8 seconds. Stampeding Roar can be used  in cat or bear form, but bears might have a talent to drop the  cooldown. The goal of this ability is to give both bears and cats a  little more situational group utility. 3-minute cooldown. No cost.<strong></strong></p>
<p><strong>Wild  Mushroom (Level 85):</strong> Grows a magical mushroom at the target  location. After 4 seconds the mushroom becomes invisible. Enemies who  cross the mushroom detonate it, causing it to deal area-of-effect  damage, though its damage component will remain very effective against  single targets. The druid can also choose to detonate the mushroom ahead  of time. This is primarily a tool for the Balance druid, and there will  be talents that play off of it. No cooldown. 40-yard range. Instant  cast.<strong></strong></p>
<h2><strong>Changes to Abilities and Mechanics<a name="changes-to-abilities-and-mechanics"></a></strong></h2>
<p>In  addition to the new abilities listed above, we intend to make changes to  some of the other abilities and mechanics with which you’re already  familiar. This list and the summary of talent changes below it are by no  means comprehensive, but they should give you a good sense of our goals  for each spec.</p>
<ul>
<li>All  heal-over-time spells (HoTs) will benefit from crit and haste innately  in Cataclysm. Hasted HoTs do not reduce their duration, but instead add  additional HoT ticks. Haste will also benefit Energy generation while in  cat form.</li>
<li>Unlike the other healers, Restoration druids will not  be receiving any new spells. They have plenty to work with already, and  our challenge instead is to make sure all of them have a well-defined  niche. A druid should be able to tank-heal with stacks of Lifebloom,  spot-heal a group with Nourish and Regrowth, and top off lightly wounded  targets with Rejuvenation.</li>
<li>We want to add tools to cat form and  depth to bear form. If a Feral cat is going to fill a very similar  niche to that of a rogue, warrior or Enhancement shaman, it needs a few  more tools &#8212; primarily a reliable interrupt. Bears need to be pushing a  few more buttons just so the contrast between tanking and  damage-dealing is not so steep.</li>
<li>Barkskin will be innately  undispellable.</li>
<li>We will be buffing the damage of Mangle (cat)  significantly so that when cat druids cannot Shred, they are not at such  a damage-dealing loss.</li>
<li>Druids will lose Abolish Poison with the  dispel mechanics change, but Restoration druids will gain Dispel Magic  (on friendly targets) as a talent. All druids can still remove poisons  with Cure Poison and remove curses with Remove Curse.</li>
</ul>
<h2><strong>New  Talents and Talent Changes<a name="new-talents-and-talent-changes"></a></strong></h2>
<ul>
<li>Tree of Life is changing from a passive talent  to a cooldown-based talent, similar to Metamorphosis. Mechanically, it  feels unfair for a druid to have to give up so much offense and utility  in order to be just as good at healing as the other classes who are not  asked to make that trade. We are exploring the exact benefit the druid  gets from Tree of Life. It could strictly be better healing, or it could  be that each heal behaves slightly different. You also will not be able  to be banished in Tree of Life form (this will probably be true of  Metamorphosis as well). Additionally, we would like to update the Tree  of Life model so that it feels more exciting when you do decide to go  into that form. Our feeling is that druids rarely actually get to show  off their armor, so it would be nice to have at least one spec that  looked like a night elf or tauren (and soon troll or worgen) for most of  the time.</li>
<li>We want to make the Feral cat damage rotation  slightly more forgiving. We do not want to remove what druids like about  their gameplay, but we do want to make it less punishing to miss, say, a  Savage Roar or Rake. The changes here will be on par with increasing  the duration of Mangle like we did for patch 3.3.3.</li>
<li>Balance  druids will have a new talent ability called Nature’s Torrent, which  strikes for either Nature or Arcane damage depending on which will do  the most damage (or possibly both), and moves the Eclipse meter more  (details below). The improved version of Nature’s Torrent also reduces  the target&#8217;s movement speed. 10-second cooldown.</li>
<li>Restoration  druids will have a new talent called Efflorescence, which causes a bed  of healing flora to sprout beneath targets that are critically healed by  Regrowth.</li>
<li>We plan on giving Feral cats and bears a Kick/Pummel  equivalent &#8212; an interrupt that is off the global cooldown and does no  damage. We feel like they need this utility to be able to fill the melee  role in a dungeon or raid group, and to give them more PvP utility.</li>
<li>We  want to make sure Feral and Balance druids feel like good options for  an Arena team. They need the tools to where you might consider a Feral  druid over an Arms warrior, or a Balance druid over a mage or warlock.  Remember that the PvP landscape will probably look pretty different for  Cataclysm with a focus on rated, competitive Battlegrounds.</li>
</ul>
<h2><strong>Mastery  Passive Talent Tree Bonuses<a name="mastery-passive-talent-tree-bonuses"></a></strong></h2>
<p><strong>Balance</strong></p>
<ul>
<li>Spell Damage</li>
<li>Spell  Haste</li>
<li>Eclipse</li>
</ul>
<p><strong>Eclipse:</strong> We are moving  Eclipse from a talent into a core mechanic of the class and making it  less random. Balance druids will have a new UI element that shows a sun  and a moon. Whenever they cast an Arcane spell, it will move the UI  closer to the sun, and buff their Nature damage. Whenever they cast a  Nature spell, it will move the UI closer to the moon, and buff their  Arcane damage. The gameplay intention is to alternate Arcane and Nature  spells (largely Starfire and Wrath) to maintain the balance.<strong></strong></p>
<p><strong>Feral  (Cat)</strong></p>
<ul>
<li>Melee  Damage</li>
<li>Melee Critical Damage</li>
<li>Bleed Damage</li>
</ul>
<p><strong>Feral  (Bear)</strong></p>
<ul>
<li>Damage  Reduction</li>
<li>Vengeance</li>
<li>Savage Defense</li>
</ul>
<p><strong>Bleed  Damage and Savage Defense:</strong> Feral druids will receive two sets of  passive bonuses depending on whether the druid is in cat or bear form.  Bleed Damage will be improved for cats. Savage Defense is the current  bear mechanic for converting crits into damage absorption and will be  improved for bears.<strong></strong></p>
<p><strong>Vengeance:</strong> This is a mechanic to  ensure that tank damage (and therefore threat) doesn’t fall behind as  damage-dealing classes improve their gear during the course of the  expansion. All tanking specs will have Vengeance as their second talent  tree passive bonus. Whenever a tank gets hit, Vengeance will give them a  stacking attack power buff equal to 5% of the damage done, up to a  maximum of 10% of the character’s unbuffed health. For boss encounters  we expect that tanks will always have the attack power bonus equal to  10% of their health. The 5% and 10% bonuses assume 51 talent points have  been put into the Feral tree and the druid is in bear form &#8212; these  values will be smaller at lower levels. Remember, you only get this  bonus if you have spent the most talent points in the Feral tree and are  in bear form, so you won’t see Balance, Restoration, or Feral druids in  cat form running around with it. Vengeance will let us continue to make  tank gear more or less the way we do today &#8212; there will be some  damage-dealing stats, but mostly survival-oriented stats. Druids  typically have more damage-dealing stats even on their tanking gear, so  the Vengeance benefit may be smaller, but overall the goal is that all  four tanks do about the same damage when tanking.<strong></strong></p>
<p><strong>Restoration</strong></p>
<ul>
<li>Healing</li>
<li>Meditation</li>
<li>HoT  Scale Healing</li>
</ul>
<p><strong>HoT Scale Healing:</strong> HoTs will do  increased healing on more wounded targets. The mechanic is similar to  that of the Restoration shaman, but with HoTs instead of direct heals.  In Cataclysm, we anticipate druids using a greater variety of their  spells so there is a distinction between healing and HoT healing.</p>
<p>We  hope you enjoyed this preview, and ask that you provide your initial  thoughts and feedback on what was presented here. Please keep in mind,  what you’ve just reviewed is a work in progress and as we move closer to  the Cataclysm beta, you’ll see these changes as well as others continue  to develop in response to testing and feedback.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://trolr.com/wow-cataclysm-class-preview-shaman/" rel="bookmark" title="April 7, 2010">WoW Cataclysm Class Preview: Shaman</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-warrior/" rel="bookmark" title="April 8, 2010">WoW Cataclysm Class Preview: Warrior</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-paladin/" rel="bookmark" title="April 15, 2010">WoW Cataclysm Class Preview: Paladin</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-mage/" rel="bookmark" title="April 10, 2010">WoW Cataclysm Class Preview: Mage</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-warlock/" rel="bookmark" title="April 7, 2010">WoW Cataclysm Class Preview: Warlock</a></li>
</ul>
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<p><a href="http://trolr.com/wow-cataclysm-class-preview-druid/">WoW Cataclysm Class Preview: Druid</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
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		<title>WoW Cataclysm Class Preview: Mage</title>
		<link>http://trolr.com/wow-cataclysm-class-preview-mage/</link>
		<comments>http://trolr.com/wow-cataclysm-class-preview-mage/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 11:08:43 +0000</pubDate>
		<dc:creator>trolr</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Mage]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://trolr.com/?p=519</guid>
		<description><![CDATA[In World of Warcraft: Cataclysm, we’ll be making lots of changes and additions to class talents and abilities across the board. In this preview, you’ll get an early look at what&#8217;s in store for the mage class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the [...]<p><a href="http://trolr.com/wow-cataclysm-class-preview-mage/">WoW Cataclysm Class Preview: Mage</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-520" title="wow-mage" src="http://trolr.com/wp-content/uploads/2010/04/wow-mage.jpg" alt="wow-mage" width="172" height="160" />In <a title="WoW Cataclysm" href="http://trolr.com/tag/cataclysm/">World of Warcraft: Cataclysm</a>, we’ll be making lots of changes and  additions to class talents and abilities across the board. In this  preview, you’ll get an early look at what&#8217;s in store for the mage class,  including a rundown of some of the new spells, abilities, and talents,  and an overview of how the new Mastery system will work with the  different talent specs.</p>
<p><strong>Summary:</strong></p>
<ul>
<li><a href="#new-mage-spells">New mage spells</a></li>
<li><a href="#changes-to-abilities-and-mechanics">Changes to abilities and mechanics</a></li>
<li><a href="#new-talents-and-talent-changes">New talents and talent changes</a></li>
<li><a href="#mastery-passive-talent-tree-bonuses">Mastery passive talent tree bonuses</a></li>
</ul>
<h2><strong>New Mage Spells<a name="new-mage-spells"></a></strong></h2>
<p><strong>Flame  Orb (available at level 81):</strong> Inspired by Prince Taldaram’s abilities  in Ahn&#8217;kahet and Icecrown Citadel, this spell allows the mage to cast a  flaming orb that travels in front in a straight line, sending beams  that cause fire damage to passing targets. Once it’s cast, the mage is  free to begin casting other spells as the Flame Orb travels. While the  spell will be useful to any spec, Fire mages will have talents that  improve it, possibly causing the Flame Orb to explode when it reaches  its destination.<strong></strong></p>
<p><strong>Time Warp (level 83):</strong> Grants a passive  Haste effect much like Bloodlust or Heroism to party or raid members. It  also temporarily increases the mage&#8217;s own movement speed. Time Warp  will be exclusive with Bloodlust and Heroism, meaning you can’t benefit  from both if you’ve got the Exhaustion debuff, though the movement-speed  increase will still work even when under the effects of Exhaustion.<strong></strong></p>
<p><strong>Wall  of Fog (level 85):</strong> Creates a line of frost in front of the mage, 30  yards from end to end. Enemies who cross the line are snared and take  damage. The mana cost will be designed to make Wall of Fog efficient  against groups, not individuals. This spell is intended to give mages a  way to help control the battlefield, whether the mage is damaging  incoming enemies (Blizzard can be channeled on top of Wall of Fog) or  protecting a flag in a Battleground. 10-second duration. 30-second  cooldown.<strong></strong></p>
<h2><strong>Changes to Abilities and Mechanics<a name="changes-to-abilities-and-mechanics"></a></strong></h2>
<p>In  addition to introducing new spells, we&#8217;re planning to make changes to  some of the other abilities and mechanics you&#8217;re familiar with. This  list and the summary of talent changes below it are by no means  comprehensive, but they should give you a good sense of what we intend  for each spec.</p>
<ul>
<li>Arcane  Missiles is being redesigned to become a proc-based spell. Whenever the  mage does damage with any spell, there is a chance for Arcane Missiles  to become available, similar to how the warrior’s Overpower works. The  damage and mana cost of this spell will be reworked to make it very  desirable to use when available. This change should make gameplay more  dynamic for the mage, particularly at low levels.</li>
<li>We are  planning to remove spells that don&#8217;t have a clear purpose. Amplify  Magic, Dampen Magic, Fire Ward, and Frost Ward are being removed from  the game, and we may remove more.</li>
<li>The ability to conjure food  and water will not become available until higher levels (likely around  level 40), as we&#8217;re making changes to ensure mages generally won’t run  out of mana at lower levels. Once mages learn how to conjure food and  water, the conjured item will restore both health and mana.</li>
<li>Scorch  will provide a damage bonus to the mage&#8217;s fire spells. Our goal is for  Scorch to be part of the mage&#8217;s rotation and a useful damage-dealing  ability, even if someone else is supplying the group with the spell  Critical Strike debuff. Scorch will provide the mage with more specific  benefits, which can also be improved through talents.</li>
</ul>
<h2><strong>New  Talents and Talent Changes<a name="new-talents-and-talent-changes"></a></strong></h2>
<ul>
<li>Arcane Focus will now return mana for each  spell that fails to hit your target, including Arcane Missiles that fail  to launch. We want Arcane mages to have several talents that play off  of how much mana the character has and give the player enough tools to  manage mana.</li>
<li>The talent Playing with Fire will reduce the  cooldown of Blast Wave when hit by a melee attack, instead of its  current effect.</li>
<li>Pyromaniac will grant Haste when three or more  targets are getting damaged by the effects of your damage-over-time  (DoT) fire spells.</li>
<li>The Burnout talent will allow mages to cast  spells using health when they run out of mana.</li>
</ul>
<h2><strong>Mastery  Passive Talent Tree Bonuses<a name="mastery-passive-talent-tree-bonuses"></a></strong></h2>
<p><strong>Arcane</strong></p>
<ul>
<li>Spell damage</li>
<li>Spell  Haste</li>
<li>Mana Adept</li>
</ul>
<p><strong>Mana Adept:</strong> Arcane will  deal damage based how much mana the mage has. For example, Arcane mages  will do much more damage at 100% mana than at 50% mana. If they begin to  get low on mana, they will likely want to use an ability or mechanic to  bring their mana up to increase their damage.<strong></strong></p>
<p><strong>Fire</strong></p>
<ul>
<li>Spell damage</li>
<li>Spell  Crit</li>
<li>Ignite</li>
</ul>
<p><strong>Ignite: </strong>All direct-damage fire  spells will add a damage-over-time (DoT) component when cast. The flavor  will be similar to how Fireball works; however, the DoT component will  be much stronger.<strong></strong></p>
<p><strong>Frost</strong></p>
<ul>
<li>Spell damage</li>
<li>Spell Crit damage</li>
<li>Deathfrost</li>
</ul>
<p><strong>Deathfrost: </strong>Casting Frostbolt places a buff on the mage that increases the  damage for all frost, fire, and arcane spells. The only damage spell  that won&#8217;t be affected by this buff is Frostbolt.</p>
<p>We hope you  enjoyed this preview, and we’re looking forward to hearing your initial  thoughts and feedback on these additions and changes. Please keep in  mind that this information represents a work in progress and is subject  to change as development on Cataclysm continues.</p>
<p><strong>Similar Posts:</strong>
<ul class="similar-posts">
<li><a href="http://trolr.com/wow-cataclysm-class-preview-warlock/" rel="bookmark" title="April 7, 2010">WoW Cataclysm Class Preview: Warlock</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-shaman/" rel="bookmark" title="April 7, 2010">WoW Cataclysm Class Preview: Shaman</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-hunter/" rel="bookmark" title="April 10, 2010">WoW Cataclysm Class Preview: Hunter</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-priest/" rel="bookmark" title="April 8, 2010">WoW Cataclysm Class Preview: Priest</a></li>
<li><a href="http://trolr.com/wow-cataclysm-class-preview-druid/" rel="bookmark" title="April 10, 2010">WoW Cataclysm Class Preview: Druid</a></li>
</ul>
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<p><a href="http://trolr.com/wow-cataclysm-class-preview-mage/">WoW Cataclysm Class Preview: Mage</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
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		<title>WoW Cataclysm Class Preview: Hunter</title>
		<link>http://trolr.com/wow-cataclysm-class-preview-hunter/</link>
		<comments>http://trolr.com/wow-cataclysm-class-preview-hunter/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 22:21:35 +0000</pubDate>
		<dc:creator>trolr</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Cataclysm]]></category>
		<category><![CDATA[Hunter]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://trolr.com/?p=514</guid>
		<description><![CDATA[With the upcoming World of Warcraft: Cataclysm many game elements will be changing, and each class will be receiving a number of tweaks. Here, we will explore the changes that are being made to the gun-wielding, pet-training hunter. The information you’re about to read is certainly not complete, and is only meant to act as [...]<p><a href="http://trolr.com/wow-cataclysm-class-preview-hunter/">WoW Cataclysm Class Preview: Hunter</a> is a post from <a href="http://trolr.com">Trolr.com</a></p>
]]></description>
			<content:encoded><![CDATA[<p><img style=' float: right; padding: 4px; margin: 0 0 2px 7px;'  class="alignright size-full wp-image-516" title="wow-hunter" src="http://trolr.com/wp-content/uploads/2010/04/wow-hunter.gif" alt="wow-hunter" width="178" height="250" />With the upcoming World of Warcraft: <a title="WoW Cataclysm" href="http://trolr.com/tag/cataclysm/">Cataclysm</a> many game elements will  be changing, and each class will be receiving a number of tweaks. Here,  we will explore the changes that are being made to the gun-wielding,  pet-training hunter. The information you’re about to read is certainly  not complete, and is only meant to act as a preview of some of the  exciting new things to come. Without further ado, let’s take a look at  the new hunter abilities!</p>
<p><strong>Summary:</strong></p>
<ul>
<li><a href="#new-hunter-abilities">New Hunter abilities</a></li>
<li><a href="#resource-mechanic-change">Resource mechanic change</a></li>
<li><a href="#changes-to-abilities-and-mechanics">Changes to abilities and mechanics</a></li>
<li><a href="#new-talents-and-talent-changes">New talents and talent changes</a></li>
<li><a href="#mastery-passive-talent-tree-bonuses">Mastery passive talent tree bonuses</a></li>
</ul>
<h2><strong>New Hunter Abilities<a name="new-hunter-abilities"></a></strong></h2>
<p><strong>Cobra  Shot (level 81):</strong> A new shot that deals Nature damage instead of  Physical damage. This ability will share a cooldown with Steady Shot.  This will give hunters an alternative to Steady Shot on heavily-armored  targets, and we will have talent incentives in the Beast Mastery tree to  make this a signature shot.<strong></strong></p>
<p><strong>Trap Launcher (level 83):</strong> When used, the next trap can be shot to a location within 40 yards. This  provides the current Freezing Arrow treatment to all traps and, as a  result, we will be removing the current ability Freezing Arrow. 1-minute  cooldown. No global cooldown.<strong></strong></p>
<p><strong>Camouflage (level 85):</strong> The  hunter enters an obscured state that prevents him or her from taking  ranged damage. The character would still be subject to melee or  area-of-effect attacks, and dealing or taking damage will break the  Camouflage effect. The hunter can move and set traps when under  Camouflage, and will receive a damage bonus when attacking while under  Camouflage (which will then break the effect).<strong></strong></p>
<h2><strong>Resource  Mechanic Change<a name="resource-mechanic-change"></a></strong></h2>
<p>Here we come to the meat of the upcoming  hunter changes.</p>
<ul>
<li>Hunters will no longer use mana; instead  the class will use Focus. Focus generates much like Energy, by building  up. It will not be affected by Intellect at all. Haste will improve its  generation. Hunters will generate roughly 6 Focus per second, slightly  less than rogues&#8217; Energy generation rate of around 10 Energy per second.  Below, we have listed some examples of how we intend Focus costs to  operate:
<ul>
<li>Steady Shot/Cobra Shot: No cost. Generates 9 Focus per shot (or  12 per second instead of 6).</li>
<li>Arcane Shot/Chimera Shot /Explosive Shot: 45 Focus.</li>
<li>Aimed Shot/Multi-Shot: 60 Focus.</li>
<li>Concussive Shot/Tranquilizing Shot: 35 Focus.</li>
<li>Rapid Fire/Master’s Call/Disengage: 30 Focus.</li>
</ul>
</li>
</ul>
<h2><strong>Changes to Abilities and Mechanics<a name="changes-to-abilities-and-mechanics"></a></strong></h2>
<p>In  addition to the resource change and new abilities listed above, we  intend to make adjustments to some of the other abilities and mechanics  you already know well. This list and the summary of talent changes below  it are by no means comprehensive, but they should give you a good sense  of what we’re going for with each spec.</p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>A major change coming for the hunter is  the removal of ammunition. Guns, bows, and crossbows will now do damage  without consuming ammunition at all. There will be no more ammo slot on  the hunter’s character display. Any ammunition that a hunter has at the  time of the change will become gray sellable items. Existing quivers  will be converted into large bags &#8212; though each hunter can only have  one and non-hunters will not benefit from this change &#8212; and we will not  be making any additional quivers.</li>
<li>Pet management will also  change. Hunters will now have two types of attainable pets: active pets  and stored pets. Hunters will be able to have up to three active pets  (perhaps five for Beast Mastery specialized players) and will have the  ability to switch among these pets any time they are out of combat,  without going to town. They will also be able to have a large number of  pets in storage at the stables. In order to swap a pet from active to  passive, a hunter will still need to visit their local Stable Master.  However, this should afford ample storage for the many Spirit Beasts  wandering the lands of Azeroth.</li>
</ul>
<ul>
<li>Additionally,  hunters will now start with a race-appropriate pet at level 1 and will  be able to tame a different pet at level 10. We are also changing many  pet family abilities to provide important buffs and debuffs. The  intention is to allow the hunter to be able to swap pets and fill a  position if a certain role is missing from the group. The goal is to  have all pets provide a damage increase that is very similar and no  greater than any other pet. Some examples of the changes we are making  to the pet families are listed below:
<ul>
<li>Wind Serpents: Will provide a debuff that increases the amount  of spell damage taken by an enemy (similar to a weaker version of the  warlock ability Curse of Elements).</li>
<li>Ravagers: Will provide a debuff that will increase an enemy&#8217;s  Physical damage vulnerability (similar to a weaker version of the  warrior ability Rampage).</li>
<li>Hyenas: Will provide bleed damage (similar to a weaker version of  the druid ability Mangle).</li>
</ul>
</li>
</ul>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Stings  and other periodic effects will now benefit from haste and critical  strike ratings. Hasted damage-over-time abilities do not lose duration,  but instead add additional damage ticks.</li>
<li>Viper Sting will now  restore 9 Focus every 3 seconds.</li>
<li>We are reinforcing hunters as a  ranged class. To this end, the class will now start with ranged  abilities at level 1, and we will be removing some melee abilities, such  as Mongoose Bite.</li>
</ul>
<h2><strong>New Talents and Talent Changes<a name="new-talents-and-talent-changes"></a></strong></h2>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Beast Mastery hunters  will have a new talent called Careful Aim, which increases the damage of  the next Steady Shot or Cobra Shot, but also increases the cast time of  these abilities. The intention is to make the combination of spells  into a decent damage opener, especially in conjunction with the new  ability Camouflage.</li>
<li>Beast Mastery hunters will also have talents  that make Cobra Shot superior to Steady Shot, such as Longevity  reducing the cast time of Cobra Shot to 1.5 seconds.</li>
<li>Rapid  Recuperation will cause Rapid Fire to give 20/40/60 Focus immediately  and will cause Rapid Killing to generate 3 Focus per second.</li>
<li>Efficiency  will reduce the Focus cost of Chimera Shot, Aimed Shot, and Arcane  Shot.</li>
<li>Thrill of the Hunt grants Focus when you land a critical  strike.</li>
<li>Hunter vs. Wild increases the hunter’s Focus generation  when his or her pet is snared, stunned, or rooted.</li>
</ul>
<h2><strong>Mastery  Passive Talent Tree Bonuses<a name="mastery-passive-talent-tree-bonuses"></a></strong></h2>
<p><strong>Beast Mastery</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Ranged Damage</li>
<li>Haste</li>
<li>Pet  Damage</li>
</ul>
<p><strong>Pet Damage: </strong>Many of the passive benefits to  pet damage will no longer be available in the Beast Mastery talent tree.  However, these will be provided through the new Mastery mechanic.<strong></strong></p>
<p><strong>Marksmanship</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Ranged Damage</li>
<li>Armor  Penetration</li>
<li>Double Shot</li>
</ul>
<p><strong>Double Shot:</strong> The  hunter will have a chance to launch a free attack off of the global  cooldown for 50% damage.<strong></strong></p>
<p><strong>Survival</strong></p>
<ul style="margin-top: 0pt; margin-bottom: 0pt;">
<li>Ranged Damage</li>
<li>Ranged  Critical Damage</li>
<li>Elemental Damage</li>
</ul>
<p><strong>Elemental  Damage:</strong> Hunter abilities such as traps, Black Arrow, and Explosive  Shot will do elemental damage of the following types: Arcane, Fire,  Frost, Nature, and Shadow.</p>
<p>We hope you enjoyed this preview, and  ask that you provide your initial thoughts and feedback on what was  presented here. Please keep in mind that what you’ve just reviewed is a  work in progress and as we move closer to the <a title="WoW Cataclysm Beta" href="http://trolr.com/wow-cataclysm-beta-signup/">Cataclysm beta</a>, you’ll see  these planned changes as well as others continue to develop in response  to feedback and testing.</p>
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